Celia Liveblogs Gone Home

Currently, I don’t know where to go or how to maneuver my way out of this room. The only thing I know at all is that the year is 1975 and the main character’s name is Kaitlin Greenbriar, who just returned from being abroad in Europe. This is all figured out from the bags that are on the floor. There are no prompts, no dialogues, nothing. There are barely any controls in this game, which make it very simplistic but also more confusing. A lot is left up to the player to figure out how to steer through the game.

I just started playing Gone Home. The name really messes with my mind: when you’re home, you’re not “gone.” I honestly am quite confused at the moment. I think the pouring rain with the lightning and thunder strikes really add a lot to the aesthetic of the game. I’m really feeling the creepy, ominous vibes. The phone call at the beginning made it even more sinister, like a call that was never received in those eerie apocalyptic horror movies. Also, I am really reminded of an escape room type of atmosphere from the beginning of this game. I feel like I’m in a horror movie.

More updates to come as I figure my way through this game…

3 Replies to “Celia Liveblogs Gone Home”

  1. 20 minutes later: I am so confused. The note that Sam (I’m guessing, is Katie’s sister) left for Katie sounds very morbid. Almost like she either killed herself or never wants to be found. My baffled self does not know how to make progress in this game. Onwards, I guess.

    Liked by 1 person

  2. I feel like I’m doing an interactive puzzle. Each piece I find makes the story make more sense. Obviously Sam just started at high school and is having trouble making friends. I think it has something to do with the house. I get a very eerie sense that something just isn’t right. There is a severe weather warning, and the previous owner of the house died, who I think is their uncle. I don’t know where their parents are, but they seem to be gone for the weekend. Sam has a single friend named Lonnie, and she started lying to her parents about where they were going. The rooms are all very dark and it’s hard to maneuver my way around sometimes. There is a very old-timey vibe.

    Like

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